Most Useful single-line Python codes 2024
I would advise my younger self to create more Python projects if I could travel back in time to assist with Python learning!
I created this page precisely to provide thirty Python projects to assist fellow programmers just like you.
These Python projects are ideal for polishing off your Python knowledge whether your goal is to improve your portfolio or launch a career in Python development.
Including a variety of step-by — step instructions so you can follow along with me to get hands-on and write some amazing stuff, I personally designed every one of these Python projects.
These lesson projects are like learning free Python while developing your Python portfolio!
Make sure you bookmark this page and check back for the most recent Python projects to develop your skills; I am also routinely uploading new Python projects with detailed instructions.
Let’s get right into developing with Python without delay!
Additionally, I have published my own course, Python with Dr. Johns, where I combine producing portfolio-worthy Python projects with an academic approach to instruction if you are seeking for some additional support.
Best Python Projects for Beginners in 2024
1. Python Hangman Game with GUI
2. Mad Libs Generator
Not to mention it enables you practice how to handle strings, variables, and concatenation, which are fundamental abilities for all Python programs at all ability levels, this is one of the most entertaining beginning Python projects.
The Mad Libs Generator compiles and alters user input data into a verb, a pronoun, and an adjective. The program arranges this information to create a narrative.
Source code:
'''
Mad Libs Generator
-------------------------------------------------------------
'''
# Questions for the user to answer
noun = input('Choose a noun: ')
p_noun = input('Choose a plural noun: ')
noun2 = input('Choose a noun: ')
place = input('Name a place: ')
adjective = input('Choose an adjective (Describing word): ')
noun3 = input('Choose a noun: ')
# Print a story from the user input
print('------------------------------------------')
print('Be kind to your', noun, '- footed', p_noun)
print('For a duck may be somebody\'s', noun2, ',')
print('Be kind to your', p_noun, 'in', place)
print('Where the weather is always', adjective, '. \n')
print('You may think that is this the', noun3, ',')
print('Well it is.')
print('------------------------------------------')
This Python project will create a Hangman game, an interesting and entertaining game pushing users to guess words letter by letter.
This project is also meant to be a detailed step-by-step guide so you may accompany me to create something quite amazing and entertaining!
Beyond only producing a useful application, this project is a great illustration of using Python’s simplicity with the Tkinter toolkit to produce interactive and aesthetically pleasing desktop apps.
Particularly if you want to show your mastery of Python development, it’s also a great addition to your portfolio since it highlights basic programming ideas in an interactive environment while also displaying your awareness of user interface design and event-driven programming.
3. Number Guessing
After getting suggestions, the user of this basic Python project must predict a random number (in a given range). Every incorrect guess the user makes gets additional suggestions, but at the expense of lowering their overall score.
Since this program generates random numbers using the Python random module, it’s a great approach to play about with the Python standard library. Conditional statements, print formatting, user-defined functions, and several Python operators let you also obtain some practical experience.
'''
Number Guessing Game
-------------------------------------------------------------
'''
import random
def show_score(attempts_list):
if not attempts_list:
print('There is currently no best score,'
' it\'s yours for the taking!')
else:
print(f'The current best score is'
f' {min(attempts_list)} attempts')
def start_game():
attempts = 0
rand_num = random.randint(1, 10)
attempts_list = []
print('Hello traveler! Welcome to the game of guesses!')
player_name = input('What is your name? ')
wanna_play = input(
f'Hi, {player_name}, would you like to play '
f'the guessing game? (Enter Yes/No): ')
if wanna_play.lower() != 'yes':
print('That\'s cool, Thanks!')
exit()
else:
show_score(attempts_list)
while wanna_play.lower() == 'yes':
try:
guess = int(input('Pick a number between 1 and 10: '))
if guess < 1 or guess > 10:
raise ValueError(
'Please guess a number within the given range')
attempts += 1
if guess == rand_num:
attempts_list.append(attempts)
print('Nice! You got it!')
print(f'It took you {attempts} attempts')
wanna_play = input(
'Would you like to play again? (Enter Yes/No): ')
if wanna_play.lower() != 'yes':
print('That\'s cool, have a good one!')
break
else:
attempts = 0
rand_num = random.randint(1, 10)
show_score(attempts_list)
continue
else:
if guess > rand_num:
print('It\'s lower')
elif guess < rand_num:
print('It\'s higher')
except ValueError as err:
print('Oh no!, that is not a valid value. Try again...')
print(err)
if __name__ == '__main__':
start_game()
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